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Verfasst am: 19.10.2004, 13:31
: Orakel :

Anmeldungsdatum: 06.11.2003
Wohnort: oben bei mutti
Beiträge: 3811
Titel: Neuer großer Matrix Online newsletter

Hab den grad eben bekommen und poste das mal kommentarlos hier rein:

THE STATE OF THE MATRIX
Neo is dead.

However, in his sacrifice, he insured peace between the humans of Zion and the Machine civilization.

The Matrix Online takes place immediately following Revolutions. It is a tense time, and while the truce has held, no one is certain how long it will last. It is very much a cold-war scenario with all sides preparing for the worst, but most praying for peace.

In the Matrix itself, three powerful organizations vie for control.

The Merovingian continues to solidify his powerbase in the face of record numbers of immigrating Exiles (machine programs that have fled into the Matrix to avoid deletion). For the Merovingian and his ilk, the continuation of the Matrix is essential. Their very existence is now housed within the code of the Matrix. And while many Exiles exhibit incredible powers, each one has a Killcode; a specific vulnerability that can instantly destroy them.

The Machines reluctantly allow the recruitment of new redpills, but the sheer number of redpills leaving the body pods is of great concern to them. Without energy from the pods, a power crisis will occur; something that the Machines want to avoid at all costs. In addition, redpills performing rule-breaking feats may be having an effect on the population at large. People rejecting the Matrix en masse may very well be a breaking point for the truce.

Zion continues its efforts to free those who see past the Matrix, but with more and more people leaving the pods, their organization is becoming fractured. Some believe that the peace Neo secured must be protected at all costs. Others believe that the machines cannot be trusted, and are quietly preparing for the eventual outbreak of hostilities. There are also those who believe that Neo is still alive...

As a newly awakened redpill, you are thrust into this maelstrom of subterfuge and mistrust. Choose your loyalties but trust no one. The ultimate fate of the Matrix is in your hands.




THE STATE OF THE BETA
The Matrix Online Team recently launched version 6.0 of the Beta Client! This highly anticipated update contained many fantastic content additions. This version added the Downtown and International Districts to the world, including special Exile hideouts. The Matrix Online Team also added hundreds of new abilities and items, including some very special code-enhanced items!

The Matrix Online Beta Test will be inviting tens of thousands of players over the next two months. If you would like to participate in the ongoing Beta Test of The Matrix Online, you can receive a guaranteed entry to the beta on November 18, 2004 by preordering The Matrix Online. You can also register for the beta test at The Matrix Online Website sign-up page, located here.

FilePlanet is also offering 20,000 authentication keys for The Matrix Online Beta. Only FilePlanet subscribers will get the chance to play in this special FilePlanet exclusive, sponsored by Warner Bros. Interactive and Sega. Last Tuesday on October 12, FilePlanet admitted 5,000 people into The Matrix Online beta test in what they described as one of the fastest grabs in recent memory. "Whew! That was fast! In one thunderous frenzy 5,000 lucky Matrix fans left our site clutching their beta key greedily in their digital hands." wrote FilePlanet.

The Matrix Online Vault added to the excitement in a recent editorial about the beta test on their site. MxO Vault wrote that "people are talking about this game as "The One" we've been waiting for that finally gets it right".

FilePlanet will be giving away another 15,000 beta slots to their subscribers in the next few weeks! For more information about this program, please head to FilePlanet!




EXCLUSIVE: TOBY RAGAINI ANSWERS TOP QUESTIONS!
After compiling a list of top community questions from The Matrix Online forums, Lead Designer Toby Ragaini answers several major questions from our community. This question and answer session is a Matrix Online Newsletter exclusive!

We will have a Matrix Online exclusive with every newsletter publication, so tell your friends to sign up!

Will there be sniper rifles in The Matrix Online?

Toby Ragaini: Yes. The sniper rifle will be a high-level item that can only be used by characters with the Sniper Discipline. Basically, a sniper rifle is a weapon with much longer range, higher damage, and slower rate of fire than other weapons. You won’t be doing “headshots” like you would in an FPS game, but your enemies will definitely feel it.

How many characters can I have?

Toby Ragaini: Each account may only have one character per game world. There will be multiple servers, so you can have several characters, but not in the same world.

Because of the Ability/Discipline structure of The Matrix Online, this isn’t as much a restriction as it would be in your typical MMO. If you want to play a support role one day, you simply load up all your Patcher Abilities. On the other hand, if you feel like taking down some programs, you load up your Gunman Abilities and go to town.

How can thousands of people suddenly jack into the Matrix all at once? In the movies, only a small group of people from a crew could do it?

Toby Ragaini: In Reloaded, Morpheus describes how more and more red pills were being successfully recruited. And at the end of Revolutions, the Oracle makes sure the Architect will let those who seek the red pill do so without harassment. It becomes clear that thousands of individuals are now willing to give up their comforting reality in order to gain the power of the truth.

Do you have to choose an Organization to work for?

Toby Ragaini: As with everything in the Matrix, it’s all about choice. By doing missions for an Organization, your reputation with that Organization will change. The more you work for a single Organization, the higher your reputation gets. Once you have a high enough reputation, you earn the right to captain your own crew.

You don’t have to work for a single Organization; you can take missions from any that you want. However, you’ll never be trusted enough by one to become a captain. Also, once you join a crew, you’re automatically associated with the Captain’s organization.

It’s possible, but very difficult to not choose sides in the Matrix!




THE MATRIX ONLINE PREORDER RELEASED!
After announcing that The Matrix Online would officially launch on January 18, 2005, Warner Bros. Interactive Entertainment, Sega, and Monolith Productions announced the details of the preorder program that will offer participants exclusive access to the closed beta beginning on November 18, 2004.

In addition to the beta test, the preorder program will allow participants to start the Live game three days before the official launch. These preorder users will also gain an advanced-level Hyper-Jump ability with a special graphical effect.

This will be an opportunity for members of the Matrix community to establish allegiances, join guilds, and plan strategies for the full game. During the preorder beta, players will experience full mechanics and abilities of The Matrix Online, however the game's storyline will not commence until the official launch in January.

For more information on The Matrix Online newsletter please click here. You will find the sign-up on the bottom left of the homepage.
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Verfasst am: 06.11.2004, 18:32
: Orakel :

Anmeldungsdatum: 06.11.2003
Wohnort: Marbürg
Beiträge: 311
Titel:

Und es gibt es wieder einen neuen mit richtig genialen Infos! Unter anderem werden sehr viele Haupcharaktere (inklusive Morpheus und Orakel) ihre Originalstimmen haben und was das beste ist: Don Davis ist wieder für den Soundtrack verantwortlich. Oh, 18. Januar, du bist noch so fern... Winken
Hier jedenfalls mal das komplette Teil:


THE STATE OF THE MATRIX MATRIX FILM STARS USE VOICE AND LIKENESS TO EXTEND SAGA FOR UPCOMING ONLINE GAME

Warner Bros. Interactive Entertainment and SEGA, recently announced the confirmation of select talent, including Laurence Fishburne, Monica Bellucci, and Mary Alice for The Matrix Online, the massively multiplayer online game (MMOG) based on Warner Bros. Pictures' popular Matrix property.

Capturing the authenticity of the Matrix films, Fishburne (Morpheus), Bellucci (Persephone), Alice (The Oracle), Lambert Wilson (The Merovingian), Harold Perrineau Jr. (Link), Harry Lennix (Lock), Nona Gaye (Zee), Collin Chou (Seraph) and Tanveer Atwal (Sati) have provided voice-overs and their character likenesses to the game. Don Davis, the film composer for the Matrix trilogy, is also providing the score for The Matrix Online.

"Since The Matrix Online is the legitimate continuation of the Matrix storyline, we felt that it was imperative to preserve character continuity between this game and the films as much as possible," said Jason Hall, Senior Vice President of Warner Bros. Interactive Entertainment. "On Jan 18th 2005, the Matrix storyline will resume right where it left off, and players will see, hear and ultimately interact with familiar characters while they make gameplay decisions that can become permanent legend in the storyline of the Matrix."

Launching on January 18, 2005, The Matrix Online, co-published by Warner Bros. Interactive Entertainment and SEGA, is a MMOG where tens of thousands of players will jack into the Matrix world to take an active role in continuing the saga of The Matrix movie trilogy. Developed by Monolith Productions in conjunction with the Wachowski Brothers, creators of the Matrix trilogy, the game will be a re-creation of the virtual world of the Matrix, employing cutting-edge 3-D graphics, networking and server technology. Gameplay in The Matrix Online will be based on intricate and exciting "wire-fu" combat, an extensive mission structure, social interaction and a completely customizable skill and ability system.



THE STATE OF THE BETA
The Matrix Online Team is preparing for the next major launch of the Beta Client planned for next week. This new and improved Client will offer several new features, content, and abilities! In the next version update, beta testers will find several major additions to the game.

Here is an exclusive sneak peak at several items that will be included in next week's monthly game update. The final patch notes will be extremely long and detailed. Beta Testers should stay tuned to the Beta Website and Beta Forums for more information in the days ahead.

* Character Creation will be updated with dozens of new looks for male and female characters.
* Exile Hideout Boss Mobs will now carry unique loot items!
* A Player vs. Player Combat Test Construct is being added.
* New NPC greeters will be on hand as new redpills integrate into The Matrix Online.
* Players can now challenge each other to combat duels!

The Matrix Online team would also like to thank FilePlanet for a successful beta promotion where 20,000 new testers were admitted into our test. The Matrix Online broke a major record at FilePlanet by being the fastest downloaded MMO in their history! Thank you fans and testers for your support.



EXCLUSIVE: PLAYERS CAN DUEL TO THE DEATH!
The Matrix Online Community Team is extremely proud to offer our newsletter subscribers this exclusive sneak peak at the first of three major Player vs. Player (PvP) combat system updates! By reading this newsletter, you are among the very first to receive this information!

Characters inside of the Matrix will have access to a duel ability!

Players will be allowed to challenge each other to mortal combat nearly anywhere inside of the game. This functionality is currently scheduled to go live in the beta very soon! Read below to find out more details about how the duel functionality will operate.

The Duel as Conflict Resolution
"You have stained my honor, I demand satisfaction!"

The duel is a tradition as old as humankind itself. In basic terms, a duel is a directed or accepted combat challenge that is used to redress or answer a given or implied insult to one’s faction or individual honor. Duels are most commonly fought out between members of the same faction. While the practice of dueling is often romanticized in literature, a duel is, in truth, very dangerous - and often ends in death.

The Challenge Process
"Morpheus Challenges You to a Duel to the Death! Do you Accept?"

A player can begin a duel by simply targeting an ally and typing “/duel” in the chat window. The target will then receive a special dialog window informing him or her that they have been publicly challenged to a duel. At that point they will have a brief period of time (in seconds) to accept, refuse, or simply ignore the duel challenge. If the player accepts the Challenge, then combat begins immediately.

The Combat Process of the Duel
"Prepare to Die!"

Once combat begins, and the two foes are dueling, both duelers are forced to target each other. The duel will continue until:

* A dueler surrenders, by typing “/duel stop” in their chat.
* A dueler is killed in the match by their challenger.
* A dueler is killed by another, or outside forces.
* A dueler runs away and gets out of the designated duel range.

If a dueler surrenders, or is killed by his or her opponent, a chat message is broadcast to all others in the area describing the shameful defeat!

Duel Restrictions and Requirements
"The duelist is disciplined but also unpredictable"

To begin a duel :

* Both parties must be players.
* Players must be allies.
* Players cannot be on a mission team (even a team of 1).
* Players cannot be in combat.
* Players must be able to “see” each other on their clients. They must both be in each other’s relevancy set.
* Players cannot be involved in an ongoing duel or be considering another challenge to a duel.

During the duel :

* Players may only target each other.
* Players cannot be invited onto a mission team.

Stay tuned for future PVP revelations as the beta test continues!
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